Dustin Fischer
Video Game Developer and 3D Animator

Dustin Fischer
Video Game Developer
Specializing in 3D Graphics, Character Animation, and Gameplay Programming
Technical skills: C++, Python, GLSL, HLSL, HTML, Java, Javascript, WebGL

Game Development History:
Avalanche Studios
Developed special player abilities and weapons.
Integrated visual effects for combat effects and player status.
Programmed player controls and animations.
Created enemy AI behavior using behavior tree logic.
Resolved animation synchronization issues in multiplayer.
Fixed visual anomalies in player customization.
Cryptic Studios
Magic: Legends
Star Trek: Online
Created internal special effects editing tool used in Magic: Legends.
Implemented particle and material effects using HLSL compute shaders.
Maintained 3D model export pipeline using 3ds Max and Maya.
Hangar 13 (2K Games)
Mafia III
Implemented melee combat controls for player character.
Added interrogation hostage system with synchronized animations.
Implemented swimming controls for player character.
Programmed controls for special player abilities.
War Commander
Developed player abilities and weapons using ActionScript.
Implemented UI for player upgrades and online event feature.
Zynga (Buzz Monkey)
The Pioneer Trail
Club Penguin
Implemented game logic for special online events using ActionScript.
Updated server backend using PHP.
Ported web-based minigames to iPad (Flash/ActionScript to C++)
Upgraded web-based minigames from ActionScript 2 to ActionScript 3.
5TH Cell
Super Scribblenauts
Drawn to Life 2
Developed UI for menu screens with animated transitions and effects.
Implemented 2D skeletal animation with skinned polygons.
Programmed physics puzzles using Box2D engine.

Notable Independent Projects:
Freestyle City
Created game engine using WebGL/Javascript.
Implemented skeletal animation system with vertex skinning.
Implemented 3D model export pipeline in Blender.
WAD Viewer VR
Google Cardboard
Created app for viewing 3D game environments in VR on mobile devices.
Added stereoscopic visibility detection using binary space partitioning.
Implemented 3D UI controls and file browser for VR.


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