Dustin Fischer
Video Game Developer and 3D Animator

Dustin Fischer
Video Game Developer
Specializing in 3D Graphics, Character Animation, and Gameplay Programming
Technical skills: C++, Python, GLSL, HLSL, HTML, Java, Javascript, WebGL

 
Game Development History:
Avalanche Studios
Contraband
2021-2024
Developed special player abilities and weapons.
Integrated visual effects for combat effects and player status.
Programmed player controls and animations.
Created enemy AI behavior using behavior tree logic.
Resolved animation synchronization issues in multiplayer.
Fixed visual anomalies in player customization.
Cryptic Studios
Magic: Legends
Neverwinter
Star Trek: Online
2017-2021
Created internal special effects editing tool used in Magic: Legends.
Implemented particle and material effects using HLSL compute shaders.
Maintained 3D model export pipeline using 3ds Max and Maya.
Hangar 13 (2K Games)
Mafia III
2014-2017
Implemented melee combat controls for player character.
Added interrogation hostage system with synchronized animations.
Implemented swimming controls for player character.
Programmed controls for special player abilities.
KIXEYE
War Commander
2013-2014
Developed player abilities and weapons using ActionScript.
Implemented UI for player upgrades and online event feature.
Zynga (Buzz Monkey)
The Pioneer Trail
Club Penguin
2011-2013
Implemented game logic for special online events using ActionScript.
Updated server backend using PHP.
Ported web-based minigames to iPad (Flash/ActionScript to C++)
Upgraded web-based minigames from ActionScript 2 to ActionScript 3.
5TH Cell
Super Scribblenauts
Drawn to Life 2
2009-2011
Developed UI for menu screens with animated transitions and effects.
Implemented 2D skeletal animation with skinned polygons.
Programmed physics puzzles using Box2D engine.

Notable Independent Projects:
Freestyle City
freestylecity.net
2021
Created game engine using WebGL/Javascript.
Implemented skeletal animation system with vertex skinning.
Implemented 3D model export pipeline in Blender.
WAD Viewer VR
Google Cardboard
2017
Created app for viewing 3D game environments in VR on mobile devices.
Added stereoscopic visibility detection using binary space partitioning.
Implemented 3D UI controls and file browser for VR.

425-647-6880
dustin@dustinfischer.net

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