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Dustin Fischer
Video Game Programmer
dustin@dustinfischer.net
425-647-6880
Recent work experience:
Cryptic Studios (2017-present)
Neverwinter, Star Trek: Online, Magic: The Gathering MMO
  • Implemented particle and material effects using HLSL compute shaders
  • Created UI for effects editor (Bezier curve editor, timeline editor, etc.)
  • Maintained tools for exporting 3D model data from 3ds Max and Maya
Hangar 13 (2013-2017)
Mafia III (Xbox One, PS4, PC)
Implemented gameplay features in C++
  • Melee combat system
  • Player/enemy interrogations with synchronized animations
  • Swimming controls
  • Controller vibration effects
  • Lock picking mini-game and special player abilities for DLC missions
VR Development
WAD Viewer VR (Google Cardboard, 2017)
  • Implemented viewing Doom WADs in VR at 60 FPS on mobile devices
  • Added stereoscopic visibility detection using binary space partitioning
  • Implemented collision detection including moving platforms and doors
  • Implemented 3D UI controls and file browser for VR
KIXEYE (2013)
War Commander
  • Implemented player abilities and weapons using ActionScript
  • Implemented UI for player upgrades and online event features
Game Development Skills
Gameplay programming, character animation, OpenGL, Direct3D,
shader programming, C++, Java, Android, Python, 3ds Max

425-647-6880
dustin@dustinfischer.net
www.dustinfischer.net

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